Saturday, October 05, 2024

Logo for the University of Maryland Right Now Site
Skip to Content

A resource for media highlighting UMD experts, cutting-edge research and innovation, rankings, and breaking campus news

All News Releases

Professor Gives UMD $750K to Support Campus Makerspaces in New Brendan Iribe Center and Across Campus

Gift supports makerspace in the new Brendan Iribe Center for Computer Science and Engineering and efforts to coordinate use of other makerspaces around campus.

CONTACTS:

Lee Tune , 301-405-4679 ltune@umd.edu

Envelope

Bill Pugh, an entrepreneur and UMD emeritus professor of computer science, has donated $750,000 to the University of Maryland to support use of a large makerspace in the new Brendan Iribe (ee-REEB’) Center for Computer Science and Engineering and to fund efforts to coordinate use of the numerous other makerspaces around campus.

A pioneer in programming languages and software engineering, Pugh taught at Maryland for nearly a quarter century and became a successful entrepreneur. For the last several years, he’s been a passionate booster and fundraiser for the new Brendan Iribe Center.

“The Iribe Center was designed as an environment to encourage students to be inventive, to think about what they can do with technology and to partner with people outside their disciplines,” Pugh said. “They’ll come here, see research with drones and robots, art projects infused with technology–all done by students—and they’ll be excited to get involved.”

Check from Bill Pugh

Pugh’s gift includes $500,000 to staff and operate the Jagdeep Singh Family makerspace in the Brendan Iribe Center. This 5,300-square-foot makerspace, affectionately called the Singh Sandbox, is supported by a $1 million donation from alum Jagdeep Singh ’86 and Roshni Singh. The nickname is a nod to UMD’s first Sandbox makerspace that opened in 2016 in the Computer Science Instructional Center.

The Singh Sandbox will be guided by the interests of students from any major, who will be able to make something even if it’s unrelated to research or a class. Consisting of a large, open collaboration area and six workshops on the first floor, the Sandbox provides specialized equipment that isn’t available elsewhere on campus except to students and researchers in specific departments. The facilities include two laser cutters, a fully equipped wood shop, a large-format printer, a vinyl cutter, a metal milling machine, two types of 3D printers, an advanced electronics fabrication and analysis shop, sewing machines, hot glue guns, a button maker and more.

“It’s so important for students to gain experience beyond the traditional computer science curriculum that is often focused on software,” Jagdeep Singh said. “Makerspaces are a wonderful way for students to work with tangible hardware and apply real-life problem-solving skills to create something in the real world.”

In addition, Pugh and his wife, Lisa Orange, are donating $250,000 to support coordination of campus makerspaces—designated areas for students to invent and create that are supported and equipped by different units on campus. This gift will support the compiling of data about makerspace resources on campus and development of infrastructure, documentation and programming for the campus maker community. The funds will be administered by Terrapin Works, a collection of digital manufacturing resources/spaces provided to the campus and beyond. Terrapin Works is managed by the A. James Clark School of Engineering. Makerspaces also are available in, and run by, other units such as the Department of Physics, University Libraries and the College of Information Studies.

Pugh and Orange have been strong supporters of innovation in computer science education over the years, donating nearly $1.5 million to UMD, including to fund the original Sandbox in the Computer Science Instructional Center. Pugh said that makerspaces are important because teaching students about innovation and entrepreneurship means giving them the skills to turn an idea into a reality.

“You have to figure out if building your idea is feasible, and what technology you should use,” he said. “You bounce it off other people. Maybe you start implementing it and find it isn’t going to work, or maybe the technology works but it just isn’t compelling, so you pivot. And you keep pivoting until you eventually come up with something that’s either useful to you or wows your friends and family.”

Tags:

Computer Science

Areas of Expertise:

Computer Science

Colleges and Schools:

A. James Clark School of Engineering College of Computer, Mathematical, and Natural Sciences

Media Inquiries